Yesss. I hope you succeed. While you can play the original on debug swf player or alternative players, and there even is a html version out there, it sure would be nice to see a new version of that all time favorite. Pity that the original creator disappeared.
Thank you! My goal is to stay as closely as possible to the original, while making everything smoother and run faster. At some point I will have to find someone to help me with the sprites though...
I recently tried age of war 2, and my best advice would be, keep it simple. On the other hand, if you stay too close to the original, one do can still play the original. Of course you can solve that with different game mode, like classic and whatever your interpretation of the theme is.
Maybe an analogy can be seen in Tetris or Bejeweled. While there are literally hundreds of versions, most of them are somewhat different while keeping the original block stacking or match 3 concept. AoW 2 made it complicated. It introduced all the upgrade stuff you know from rts, so it basically was something like warcraft where you set your rally point in the enemy base.
From what I could dig up many of those old games were actually produced by those game sites, like with a budget and paid artists and such.
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Yesss. I hope you succeed. While you can play the original on debug swf player or alternative players, and there even is a html version out there, it sure would be nice to see a new version of that all time favorite. Pity that the original creator disappeared.
Thank you! My goal is to stay as closely as possible to the original, while making everything smoother and run faster. At some point I will have to find someone to help me with the sprites though...
I recently tried age of war 2, and my best advice would be, keep it simple. On the other hand, if you stay too close to the original, one do can still play the original. Of course you can solve that with different game mode, like classic and whatever your interpretation of the theme is.
Maybe an analogy can be seen in Tetris or Bejeweled. While there are literally hundreds of versions, most of them are somewhat different while keeping the original block stacking or match 3 concept. AoW 2 made it complicated. It introduced all the upgrade stuff you know from rts, so it basically was something like warcraft where you set your rally point in the enemy base.
From what I could dig up many of those old games were actually produced by those game sites, like with a budget and paid artists and such.