Status: On hold

I lost motivation to complete the project. For now at least. Maybe I'll finish this game sometime in the future. 

Most features are already complete. What's mostly missing are lots of animations, artwork and sounds. If you are interested in completing this project, feel free to reach out!


For some reason the turrets aren't working in the builds of the game. They are working in Unity. Even after a bunch of testing I couldn't find the issue. Might be a WebGL thing. Kinda sucks, they are pretty cool. But I'll fix that once I continue with the project.

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Yesss. I hope you succeed. While you can play the original on debug swf player or alternative players,  and there even is a html version out there, it sure would be nice to see a new version of that all time favorite. Pity that the original creator disappeared.

Thank you! My goal is to stay as closely as possible to the original, while making everything smoother and run faster. At some point I will have to find someone to help me with the sprites though...

I recently tried  age of war 2, and my best advice would be, keep it simple. On the other hand, if you  stay too close to the original, one do can still play the original. Of course you can solve that with different game mode, like classic and whatever your interpretation of the theme is.

Maybe an analogy can be seen in Tetris or Bejeweled. While there are literally hundreds of versions,   most of them are  somewhat different while keeping the original block stacking or match 3 concept. AoW 2 made it complicated. It  introduced all the upgrade stuff you know from rts, so it basically was something like warcraft  where you set your rally point in the enemy base.

 From what I could dig up many of those old games were actually produced by those game sites, like with a budget and paid artists and such.